- So after either of these triggers (1,2) have been activated once and one of the variables set to true and set to false again, the condition in (3) would work as soon as the second one gets activated. From there on the OR condition in (3) works as expected, turning on if either (1) or (2) are activated.
- ArmA 3 is the first game in the series to introduce a wider selection of landmines both of land and naval varieties, and is also the first game to introduce non-pressure sensitive mines as well. But unlike in ArmA 2, landmines that are disarmed by hand can be retrieved for reuse.
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![Arma 3 Trigger Conditions List Arma 3 Trigger Conditions List](https://i.ytimg.com/vi/luTWIq1w0fo/hqdefault.jpg)
3 BENNINGTON POTTERS Pottery BLUE AGATE Trigger Handle Coffee Mugs 1340. Condition is almost like new. I am the original owner. Please ask any questions. Shipped with USPS Priority Mail. Apr 14, 2020 In case of problems, please check the Bohemia Interactive support F.A.Q., Arma 3 F.A.Q., BattlEye F.A.Q., or Launcher troubleshooting guide. You can help us to further improve the game by posting your feedback on the Feedback Tracker.
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Use speed as a condition
To use the speed of a unit as a condition, use this code in the ‘Condition’ field of a trigger: speed car1 > 55; You could add a hint on activation to read “You are speeding!”
Hold at waypoint until trigger is activated
To make a unit or group hold at a waypoint, click ‘Synchronize’ and drag from the unit’s waypoint to the trigger.
This group activates trigger
To make a specific group be the one to activate a trigger, click ‘Groups’ and drag a line from the activating group to the trigger. Go back to the trigger menu and change to ‘Entire Group’, ‘Group Member’, or ‘Group Leader’ to declare who from the group activates it.
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How much does unit know about this?
Every unit knows between 0% and 100% about every other unit. To utilize this, you can check how much a unit knows about another. This is useful for creating intruder alarms and such. Used as a ‘Condition’, this code will determine if Nick knows at least 50% of the information about Bob. Nick knowsabout Bob >2; (use number between 0 and 4 for knowledge level).
Is unit dead?
To check to see if a unit or object is dead, insert this code into the ‘Condition’ field: !alive Bob; The ! basically says NOT, so NOTalive Bob. This may be omitted to ask if bob is alive.
Check if engine is on
Used as a condition, this code is typed into waypoints or triggers: isEngineOn car1;To check if engine is off, type !isEngineOn car1
Is unit present inside trigger radius?
To see if a specific unit is inside a trigger, type this code into the triggers ‘Condition’ field: Bob in thislist;For multiple units use:(Bob in thislist) && (Nick in thislist); or use (Bob in thislist) or (Nick in thislist);
Is unit a human player?
To see if a unit is a human player type this as a ‘Condition’: isplayer Bob;